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Demonologist

Demonologists can pull a creature from the Outer Rifts and bend it to their will... for a time.

commonHumanHumanoid
Lvl 7HumanHumanoid
AC
22
HP
100
Perc
+15
Fort
+13
Ref
+12
Will
+15
STR
+3
DEX
+1
CON
+2
INT
+4
WIS
+4
CHA
+0
Speed25 ft
Actions
  • longspear +17 1d8+9 piercing
  • fist +16 1d4+9 bludgeoning
AC
22
HP
100
STR
+3
DEX
+1
CON
+2
INT
+4
WIS
+4
CHA
+0

Demonologists can pull a creature from the Outer Rifts and bend it to their will... for a time.

AC 22

Fort +13

Ref +12

Will +15

HP 100

Speed 25 feet

Melee

[Single Action]

longspear +17 (Magical, Reach),

Damage 1d8+9 piercing

Melee

[Single Action]

fist +16 (Agile, Nonlethal, Unarmed),

Damage 1d4+9 bludgeoning

Arcane Prepared Spells DC 25, attack +17

  • Cantrips (4th)
  • 1st

Fear (×2), Fleet Step, Mending

  • 2nd
  • 3rd

Acid Grip, Fireball, Grease, Slow

  • 4th