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Demonologist
A demonologist yanks a bound horror from the Outer Rifts to fight at their command, at least for as long as the binding holds.
commonHumanHumanoid
Demonologists can pull a creature from the Outer Rifts and bend it to their will... for a time.
In play
Arcane Prepared Spells DC 25, attack +17
- Cantrips (4th) Caustic Blast, Daze, Detect Magic, Light, Read Aura
- 1st Fear (×2), Fleet Step, Mending
- 2nd Blur, Environmental Endurance, Laughing Fit, See the Unseen
- 3rd Acid Grip, Fireball, Grease, Slow
- 4th Clairvoyance, Dispelling Globe, Wall of Fire
Level 7
Perception +15 · Languages Chthonian, Common · Skills Academia Lore +14, Arcana +16, Demon Lore +18, Diplomacy +11, Religion +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +1 | +2 | +4 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +13 | +12 | +15 |
HP 100
Speed 25 feet
Actions
- Melee Longspear [Single Action] +17 (Magical, Reach), Damage 1d8+9 piercing
- Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+9 bludgeoning
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