entries
Sorted A-Z
NPCs

Cultist

A cultist initiated into a secret sect chases their own perfect spiritual form, and flies into a lasting frenzy the moment they're hurt.

commonHumanHumanoid

Cultists have passed an initiation ritual to a secret sect or organization; now, they devote themselves to achieving their most perfect spiritual form.

Their Will save is +2 vs. higher-ranking members of the cult.

Fanatical Frenzy [Single Action] Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute.

Level 1

Perception +4 · Languages Common · Skills Lore +8, Deception +3, Intimidation +3, Occultism +4, Society +4, Stealth +6

STRDEXCONINTWISCHA
+4+3+2+1-1+0
ACFortRefWill
17+7+8+4

HP 20

Speed 25 feet

Actions

  • Melee Dagger [Single Action] +7 (Agile, versatile S), Damage 1d4+4 piercing
  • Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Ranged Dagger [Single Action] +6 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms