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Cultist
A cultist initiated into a secret sect chases their own perfect spiritual form, and flies into a lasting frenzy the moment they're hurt.
commonHumanHumanoid
Cultists have passed an initiation ritual to a secret sect or organization; now, they devote themselves to achieving their most perfect spiritual form.
Their Will save is +2 vs. higher-ranking members of the cult.
Fanatical Frenzy [Single Action] Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute.
Level 1
Perception +4 · Languages Common · Skills Lore +8, Deception +3, Intimidation +3, Occultism +4, Society +4, Stealth +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +2 | +1 | -1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +8 | +4 |
HP 20
Speed 25 feet
Actions
- Melee Dagger [Single Action] +7 (Agile, versatile S), Damage 1d4+4 piercing
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Dagger [Single Action] +6 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing