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Cultist

Cultists have passed an initiation ritual to a secret sect or organization; now, they devote themselves to achieving their most perfect spiritual form.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
17
HP
20
Perc
+4
Fort
+7
Ref
+8
Will
+4
STR
+4
DEX
+3
CON
+2
INT
+1
WIS
-1
CHA
+0
Speed25 ft
Actions
  • dagger +7 1d4+4 piercing
  • fist +7 1d4+4 bludgeoning
  • dagger +6 1d4+4 piercing
AC
17
HP
20
STR
+4
DEX
+3
CON
+2
INT
+1
WIS
-1
CHA
+0

Cultists have passed an initiation ritual to a secret sect or organization; now, they devote themselves to achieving their most perfect spiritual form.

AC 17

Fort +7

Ref +8

Will +4 (or +2 vs. higher-ranking members of the cult)

HP 20

Speed 25 feet

Melee

[Single Action]

dagger +7 (Agile, versatile S),

Damage 1d4+4 piercing

Melee

[Single Action]

fist +7 (Agile, Nonlethal, Unarmed),

Damage 1d4+4 bludgeoning

Ranged

[Single Action]

dagger +6 (Agile, thrown 10 feet, versatile S),

Damage 1d4+4 piercing

Fanatical Frenzy [Single Action] Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute.