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Cultist

A cultist initiated into a secret sect chases their own perfect spiritual form, and flies into a lasting frenzy the moment they're hurt.

commonHumanHumanoid

Cultists have passed an initiation ritual to a secret sect or organization; now, they devote themselves to achieving their most perfect spiritual form.

Their Will save is +2 vs. higher-ranking members of the cult.

Fanatical Frenzy [Single Action] Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute.

Level 1

Perception +4 · Languages Common · Skills Lore +8, Deception +3, Intimidation +3, Occultism +4, Society +4, Stealth +6

STRDEXCONINTWISCHA
+4+3+2+1-1+0
ACFortRefWill
17+7+8+4

HP 20

Speed 25 feet

Actions

  • Melee Dagger [Single Action] +7 (Agile, versatile S), Damage 1d4+4 piercing
  • Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Ranged Dagger [Single Action] +6 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing