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Corrupt Shieldmarshal
AC 25
uncommonHumanoid
Lvl 7HumanoidUncommon
- AC
- 25
- HP
- 120
- Perc
- +18
- Fort
- +15
- Ref
- +18
- Will
- +12
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +2
Speed25 ft
Actions
- longsword +17 1d8+7 slashing
- clan pistol +19 1d6+3 piercing 80 ft
- jezail +19 1d8+3 piercing 90 ft
- AC
- 25
- HP
- 120
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +2
AC 25
Fort +15
Ref +18
Will +12
HP 120
Speed 25 feet
Melee
[Single Action]
longsword +17 (versatile P),
Damage 1d8+7 slashing
Ranged
[Single Action]
clan pistol +19 (Concussive, fatal d10, Magical, range increment 80 feet, reload 1),
Damage 1d6+3 piercing
Ranged
[Single Action]
jezail +19 (Concussive, fatal aim d12, Magical, range increment 90 feet, reload 1),
Damage 1d8+3 piercing
Firearms Critical Specialization When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 Fortitude save or be stunned 1.