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Corrupt Shieldmarshal

AC 25

uncommonHumanoid
Lvl 7HumanoidUncommon
AC
25
HP
120
Perc
+18
Fort
+15
Ref
+18
Will
+12
STR
+4
DEX
+5
CON
+2
INT
+0
WIS
+0
CHA
+2
Speed25 ft
Actions
  • longsword +17 1d8+7 slashing
  • clan pistol +19 1d6+3 piercing 80 ft
  • jezail +19 1d8+3 piercing 90 ft
AC
25
HP
120
STR
+4
DEX
+5
CON
+2
INT
+0
WIS
+0
CHA
+2

AC 25

Fort +15

Ref +18

Will +12

HP 120

Speed 25 feet

Melee

[Single Action]

longsword +17 (versatile P),

Damage 1d8+7 slashing

Ranged

[Single Action]

clan pistol +19 (Concussive, fatal d10, Magical, range increment 80 feet, reload 1),

Damage 1d6+3 piercing

Ranged

[Single Action]

jezail +19 (Concussive, fatal aim d12, Magical, range increment 90 feet, reload 1),

Damage 1d8+3 piercing

Firearms Critical Specialization When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 Fortitude save or be stunned 1.