Corrupt Guards
Bribable city guards in livery answer to whoever pays best, and a maul swing can dash a troublemaker flat in one hit.
Bought-and-paid-for muscle in city livery, corrupt guards answer to whoever fills their purse — and they hit hard enough to put a troublemaker on the cobbles in a single swing.
Attack of Opportunity [Reaction]
Improved Knockdown [Two Actions] A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two-handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.
Level 12
Perception +22 · Senses darkvision · Languages Common, Dwarven · Skills Athletics +25, Diplomacy +19, Intimidation +21, Society +20, Stealth +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | +0 | +4 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +24 | +20 | +21 |
HP 215
Speed 20 feet
Actions
- Melee Maul [Single Action] +28 (Shove), Damage 2d12+15 bludgeoning
- Ranged Composite shortbow [Single Action] +25 (range 60 ft, deadly 1d10, reload 0), Damage 1d8+8 piercing
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