Antipaladin
A fallen champion answers every wound with corrupting retribution, absorbing pain only to hurl it back doubled at whoever struck first.
An antipaladin is a fallen champion who has turned devotion into cruelty, answering every wound with a tide of corrupting harm and dragging foes down alongside their own suffering.
Destructive Vengeance [Reaction] (divine, necromancy) Trigger An enemy within 15 feet damages the antipaladin; Effect The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn.
Champion Devotion Spells DC 20, 1 Focus Point
Level 5
Perception +10 · Languages Common · Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | +0 | +1 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +14 | +10 | +12 |
HP 75
Speed 20 feet
Actions
- Melee Greataxe [Single Action] +15 (Sweep), Damage 1d12+10 slashing
- Ranged Javelin [Single Action] +12 (thrown 30 feet), Damage 1d6+10 piercing
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