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Antipaladin

A fallen champion answers every wound with corrupting retribution, absorbing pain only to hurl it back doubled at whoever struck first.

commonHumanHumanoid

An antipaladin is a fallen champion who has turned devotion into cruelty, answering every wound with a tide of corrupting harm and dragging foes down alongside their own suffering.

Destructive Vengeance [Reaction] (divine, necromancy) Trigger An enemy within 15 feet damages the antipaladin; Effect The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn.

Champion Devotion Spells DC 20, 1 Focus Point

Level 5

Perception +10 · Languages Common · Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8

STRDEXCONINTWISCHA
+4+1+3+0+1+3
ACFortRefWill
25+14+10+12

HP 75

Speed 20 feet

Actions

  • Melee Greataxe [Single Action] +15 (Sweep), Damage 1d12+10 slashing
  • Ranged Javelin [Single Action] +12 (thrown 30 feet), Damage 1d6+10 piercing