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Mage Killer

Whenever high command needs an enemy spellcaster taken off the board in the midst of battle, they send in a mage killer.

commonHumanHumanoid
Lvl 8HumanHumanoid
AC
25
HP
145
Perc
+16
Fort
+16
Ref
+17
Will
+16
STR
+4
DEX
+5
CON
+2
INT
+1
WIS
+2
CHA
+0
Speed25 ft
Actions
  • rapier +20 2d6+10 piercing
  • dagger +19 1d4+10 piercing
  • fist +19 1d4+10 bludgeoning
  • dagger +19 1d4+10 piercing
AC
25
HP
145
STR
+4
DEX
+5
CON
+2
INT
+1
WIS
+2
CHA
+0

Whenever high command needs an enemy spellcaster taken off the board in the midst of battle, they send in a mage killer.

AC 25

Fort +16

Ref +17

Will +16

HP 145

Spell Dodge [Reaction] Trigger The mage killer is targeted by a spell; Effect The mage killer gains a +2 circumstance bonus to AC and saving throws against the triggering spell.

Spell Interception [Reaction] Trigger A creature within 10 feet of the mage killer Casts a Spell; Effect The mage killer makes a melee Strike or thrown dagger Strike against the triggering creature. If it hits, the spell is disrupted.

Speed 25 feet

Melee

[Single Action]

rapier +20 (deadly d8, Disarm, Finesse, Magical),

Damage 2d6+10 piercing plus magical static