Mage Killer
Whenever high command needs an enemy spellcaster taken off the board in the midst of battle, they send in a mage killer.
- AC
- 25
- HP
- 145
- Perc
- +16
- Fort
- +16
- Ref
- +17
- Will
- +16
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +0
- rapier +20 2d6+10 piercing
- dagger +19 1d4+10 piercing
- fist +19 1d4+10 bludgeoning
- dagger +19 1d4+10 piercing
- AC
- 25
- HP
- 145
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +0
Whenever high command needs an enemy spellcaster taken off the board in the midst of battle, they send in a mage killer.
AC 25
Fort +16
Ref +17
Will +16
HP 145
Spell Dodge [Reaction] Trigger The mage killer is targeted by a spell; Effect The mage killer gains a +2 circumstance bonus to AC and saving throws against the triggering spell.
Spell Interception [Reaction] Trigger A creature within 10 feet of the mage killer Casts a Spell; Effect The mage killer makes a melee Strike or thrown dagger Strike against the triggering creature. If it hits, the spell is disrupted.
Speed 25 feet
Melee
[Single Action]
rapier +20 (deadly d8, Disarm, Finesse, Magical),
Damage 2d6+10 piercing plus magical static