Mountain Guardian
Those who have unlocked the secrets of opening a kinetic gate to an elemental plane within themselves wield immense power over that element.
- AC
- 24
- HP
- 100
- Perc
- +9
- Fort
- +14
- Ref
- +11
- Will
- +11
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +1
- CHA
- +2
- elemental blast +16 2d8+4 bludgeoning
- fist +14 1d4+4 bludgeoning
- elemental blast +16 2d8 bludgeoning 30 ft
- AC
- 24
- HP
- 100
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +1
- CHA
- +2
Those who have unlocked the secrets of opening a kinetic gate to an elemental plane within themselves wield immense power over that element. Practitioners who specialize in elemental earth are hardy and defense-minded.
AC 24
Fort +14
Ref +11 (+13 vs. damaging effects)
Will +11
HP 100
Kinetic Aura (aura, earth, primal) 10 feet. Pieces of rock and earth float in the aura. The aura must be active for the guardian to use impulse actions, and deactivates if the guardian uses an overflow impulse, is knocked out, or Dismisses it. The guardian can Channel Elements to reactivate it.
Speed 20 feet
Melee
[Single Action]
elemental blast +16 (Concentrate, Earth, Impulse, Primal, versatile P),
Damage 2d8+4 bludgeoning