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Mountain Guardian

Those who have unlocked the secrets of opening a kinetic gate to an elemental plane within themselves wield immense power over that element.

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
24
HP
100
Perc
+9
Fort
+14
Ref
+11
Will
+11
STR
+4
DEX
+1
CON
+4
INT
+0
WIS
+1
CHA
+2
Speed20 ft
Actions
  • elemental blast +16 2d8+4 bludgeoning
  • fist +14 1d4+4 bludgeoning
  • elemental blast +16 2d8 bludgeoning 30 ft
AC
24
HP
100
STR
+4
DEX
+1
CON
+4
INT
+0
WIS
+1
CHA
+2

Those who have unlocked the secrets of opening a kinetic gate to an elemental plane within themselves wield immense power over that element. Practitioners who specialize in elemental earth are hardy and defense-minded.

AC 24

Fort +14

Ref +11 (+13 vs. damaging effects)

Will +11

HP 100

Kinetic Aura (aura, earth, primal) 10 feet. Pieces of rock and earth float in the aura. The aura must be active for the guardian to use impulse actions, and deactivates if the guardian uses an overflow impulse, is knocked out, or Dismisses it. The guardian can Channel Elements to reactivate it.

Speed 20 feet

Melee

[Single Action]

elemental blast +16 (Concentrate, Earth, Impulse, Primal, versatile P),

Damage 2d8+4 bludgeoning