Bleachling Survivor
A gnome who survived an unsurvivable plague emerged permanently changed, chasing reckless thrills to feel anything again.
It is almost unheard of for gnomes to survive the horrendous sickness known as the Bleaching, but those few who do are permanently altered. Having lived through the worst disease known to their kind, bleachling survivors often emerge jaded and reckless, traveling to seek out mind-bending experiences and heady thrills that will awaken something in them again.
In play
Flinch Back [Reaction] Trigger An enemy moves into an adjacent space; Effect The bleachling survivor Steps up to 10 feet. They must end this movement in a space that is not adjacent to an enemy.
Level 2
Perception +8 · Senses low-light vision · Languages Common, Fey, Gnomish · Skills Intimidation +7, Medicine +8, Occultism +7, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +1 | +3 | +1 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +8 | +12 |
HP 34
Speed 25 feet
Actions
- Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+1 piercing
- Melee Fist [Single Action] +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+1 bludgeoning
- Ranged Longbow [Single Action] +9 (range 100 ft, deadly d10, volley 30 feet, reload 0), Damage 1d8 piercing
- Ranged Dagger [Single Action] +9 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+1 piercing