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Archer Sentry
A wall-posted sentry stays out of the melee entirely, taking a careful extra beat to line up a shot before picking off a target.
commonHumanHumanoid
Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.
Sentry's Aim [Two Actions] (Concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus.
Level 2
Perception +11 · Languages Common · Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +0 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +10 | +7 |
HP 30
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
- Melee Fist [Single Action] +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Composite longbow [Single Action] +10 (range 100 ft, deadly d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+3 piercing