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Archer Sentry

A wall-posted sentry stays out of the melee entirely, taking a careful extra beat to line up a shot before picking off a target.

commonHumanHumanoid

Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.

Sentry's Aim [Two Actions] (Concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus.

Level 2

Perception +11 · Languages Common · Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4

STRDEXCONINTWISCHA
+2+4+1+0+3+0
ACFortRefWill
17+7+10+7

HP 30

Speed 25 feet

Actions

  • Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
  • Melee Fist [Single Action] +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Ranged Composite longbow [Single Action] +10 (range 100 ft, deadly d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+3 piercing