Archer Sentry
Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray…
- AC
- 17
- HP
- 30
- Perc
- +11
- Fort
- +7
- Ref
- +10
- Will
- +7
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +0
- shortsword +10 1d6+4 piercing
- fist +10 1d4+4 bludgeoning
- composite longbow +10 1d8+3 piercing 100 ft
- AC
- 17
- HP
- 30
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +0
Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.
AC 17
Fort +7
Ref +10
Will +7
HP 30
Speed 25 feet
Melee
[Single Action]
shortsword +10 (Agile, Finesse, versatile S),
Damage 1d6+4 piercing
Melee
[Single Action]
fist +10 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+4 bludgeoning
Ranged
[Single Action]
composite longbow +10 (deadly d10, Propulsive, range increment 100 feet, reload 0, volley 30 feet),
Damage 1d8+3 piercing
Sentry's Aim [Two Actions] (Concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus.