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Vesinra
Paralysis, slowing spells, and blade work are all options for this mythic duelist, who slips into invisibility or a blur between strikes.
uniqueBeastHumanoidMythic
Vesinra is a spell-slinging duelist who wades into the fray with a burning falchion in one hand and a head full of occult magic in the other, equally at home cutting throats and bending minds. She gains +1 status to all saves vs. magic.
Occult Spontaneous Spells DC 30, attack +22
- Cantrips (6th) Daze, Read Aura, Shield, Telekinetic Projectile, Void Warp
- 1st Enfeeble, Force Barrage, Ill Omen, Sure Strike (4 slots)
- 2nd Blur, Invisibility, Resist Energy, Telekinetic Maneuver (4 slots)
- 3rd Hypnotize, Paralyze, Slow, Vampiric Feast (4 slots)
- 4th Confusion, Fly, Grim Tendrils, Vision of Death (4 slots)
- 5th Blood Vendetta, Dispel Magic, Translocate, Synaptic Pulse (4 slots)
Level 11
Perception +22 · Senses darkvision · Languages Aklo, Common, Draconic, Thassilonian · Skills Athletics +21, Deception +23, Diplomacy +21, Intimidation +23, Occultism +21, Stealth +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +5 | +4 | +4 | +5 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +18 | +23 | +22 |
HP 195 · Immunities controlled · Resistances mental 10
Speed 30 feet, climb 30 feet, swim 30 feet
Actions
- Melee Falchion [Single Action] +24 (Forceful, Magical, Sweep), Damage 2d10+12 slashing plus 1d6 fire