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Thresholder Disciple
AC 36
rareHumanHumanoid
Lvl 14HumanHumanoidRare
- AC
- 36
- HP
- 255
- Perc
- +26
- Fort
- +23
- Ref
- +28
- Will
- +25
- STR
- +5
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +2
Speed40 ft
Actions
- fist +29 2d6+11 bludgeoning
- lurker claw +29 2d12+11 slashing
- shuriken +28 1d4+11 piercing
- AC
- 36
- HP
- 255
- STR
- +5
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +2
AC 36
Fort +23
Ref +28
Will +25
evasion
HP 255
Evasion When the disciple rolls a success on a Reflex save, they get a critical success instead.
Guarded Movement The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement.
Outside of Time The Thresholder Hermeticist exists outside of time they don't age, don't need food or drink to survive, and can't be quickened or slowed unless they choose to be.
Speed 40 feet
Melee
[Single Action]
fist +29 (Agile, Magical),
Damage 2d6+11 bludgeoning plus 3d6 mental
Melee
[Single Action]
lurker claw +29 (Forceful, Magical, Parry),
Damage 2d12+11 slashing plus 3d6 mental