Thresholder Hermeticist
Time and aging simply don't apply to this occultist anymore, and even a failed save against its own resolve turns into a success instead.
A thresholder hermeticist is an occultist who passed through a doorway no living thing should open and came back changed, half here and half elsewhere. They study the bodies of others with a scholar's cold curiosity and an acid flask close at hand.
In play
- Juggernaut When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.
- Outside of Time The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be quickened or slowed unless they choose to be.
Level 16
Perception +29 · Senses unseen sight · Languages Aklo, Hallit · Skills Acrobatics +29, Crafting +31, Intimidation +25, Medicine +27, Occultism +31, Stealth +27, Survival +27, Yog-Sothoth Lore +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +3 | +5 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +28 | +30 | +26 |
HP 290 · Resistances mental 15
Speed 25 feet
Actions
- Melee Dagger [Single Action] +31 (Agile, Finesse, Magical, versatile S), Damage 3d4+8 piercing
- Ranged Greater acid flask [Single Action] +31 (range 30 ft, splash 10 feet), Damage 3d6 persistent acid damage
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