Skeletal Woolly Rhinoceros
The bleached skeleton of an ice-age behemoth lowers its horn and thunders forward, bowling smaller foes off their feet with momentum alone.
A skeletal woolly rhinoceros is the bleached, fleshless frame of an ice-age behemoth, lowering a great bony horn and thundering forward with all the weight death left behind.
The skeletal woolly rhinoceros has negative healing.
In play
Rhinoceros Charge [Two Actions] The rhino Strides twice, then makes a horn Strike. As long as the rhino moved at least 20 feet, the Strike's damage increases to 3d12+5. A Medium or smaller creature struck by this attack must succeed at a DC 22 Reflex save or be automatically Shoved back 5 feet and knocked prone by the force of the blow.
Level 5
Perception +9 · Senses darkvision · Skills Athletics +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +4 | -5 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +15 | +8 | +11 |
HP 75 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 35 feet
Actions
- Melee ? horn [Single Action] +15 (reach 10 ft), Damage 2d10+5 piercing
- Melee ? foot [Single Action] +15, Damage 2d6+6 bludgeoning