Skeletal Mage
Positive energy barely slows it, and it keeps hurling fire, lightning, and paralysis long after flesh should have failed.
A skeletal mage is the animated bones of a spellcaster whose arcane talent outlasted its flesh, still hurling fire and lightning from fingers stripped to the knuckle.
The skeletal mage has negative healing.
In play
Arcane Innate Spells DC 22, attack +14
- Cantrips (3rd) Produce Flame, Ray of Frost
- 1st Burning Hands (x2), Grease, Shocking Grasp
- 2nd Acid Arrow, Enlarge, Telekinetic Maneuver
- 3rd Lightning Bolt, Magic Missile, Paralyze
Level 5
Perception +9 · Senses darkvision · Languages Necril · Skills Arcana +14, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +0 | -1 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +11 | +13 |
HP 60 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 10, electricity 10, fire 10, piercing 5, slashing 5
Speed 25 feet
Actions
- Melee Claw [Single Action] +11 (Agile, Finesse), Damage 2d8+2 slashing
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