/
Showing0entries
Sorted A-ZMonsters
Skeletal Hellknight
AC 20
uniqueHumanoidUndead
Lvl 2HumanoidUndeadUnique
- AC
- 20
- HP
- 25
- Perc
- +7
- Fort
- +9
- Ref
- +8
- Will
- +4
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +0
- CHA
- +1
Speed25 ft, climb 25 ft
Actions
- halberd +11 1d10+4 piercing plus reach 10 ft
- claw +10 1d6+4 slashing
- AC
- 20
- HP
- 25
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +0
- CHA
- +1
AC 20
Fort +9
Ref +8
Will +4
HP 25
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Attack of Opportunity [Reaction]
Speed 25 feet, climb 25 feet
Melee
[Single Action]
halberd +11 (reach 10 feet, versatile S),
Damage 1d10+4 piercing plus Invoke Reckoning
Melee
[Single Action]
claw +10 (Agile),
Damage 1d6+4 slashing
Command Skeletons (Divine, Necromancy) The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the Attack of Opportunity reaction.