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Monsters

Skeletal Hellknight

AC 20

uniqueHumanoidUndead
Lvl 2HumanoidUndeadUnique
AC
20
HP
25
Perc
+7
Fort
+9
Ref
+8
Will
+4
STR
+4
DEX
+2
CON
+3
INT
-1
WIS
+0
CHA
+1
Speed25 ft, climb 25 ft
Actions
  • halberd +11 1d10+4 piercing plus reach 10 ft
  • claw +10 1d6+4 slashing
AC
20
HP
25
STR
+4
DEX
+2
CON
+3
INT
-1
WIS
+0
CHA
+1

AC 20

Fort +9

Ref +8

Will +4

HP 25

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Speed 25 feet, climb 25 feet

Melee

[Single Action]

halberd +11 (reach 10 feet, versatile S),

Damage 1d10+4 piercing plus Invoke Reckoning

Melee

[Single Action]

claw +10 (Agile),

Damage 1d6+4 slashing

Command Skeletons (Divine, Necromancy) The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the Attack of Opportunity reaction.