Shanty Chanter
Keep this fey raptor content and it can drive a ship for hours on favorable wind — cross it and lightning follows instead.
A storm-feathered raptor that rides the sea winds and sings sailors toward doom or safe harbor, the shanty chanter trades favorable gusts for cruelty as the mood takes it.
In play
Primal Innate Spells DC 29
- Cantrips (5th) Electric Arc
- 3rd Wall of Wind
- 4th Charm, Lightning Bolt, Water Breathing
- 5th Mariner's Curse (×2)
Seasong (Air, Concentrate, Primal) A shanty chanter aboard a vessel that uses wind propulsion can use this exploration activity to call up lightly buffeting winds. The chanter can Sustain this effect for up to 8 hours, during which the vessel they're on benefits from the propulsion in the desired direction.
Level 10
Perception +20 · Senses low-light vision · Languages Common, Fey · Skills Acrobatics +20, Deception +22, Diplomacy +20, Nature +20, Performance +22, Sailing Lore +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +5 | +4 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +17 | +22 | +20 |
HP 175 · Weaknesses cold iron 10
Speed 25 feet; fly 60 feet
Actions
- Melee Beak [Single Action] +22 (Finesse, Magical), Damage 2d12+11 piercing
- Melee Talon [Single Action] +22 (Agile, Finesse, Magical), Damage 2d8+11 slashing