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Sorted A-ZMonsters
Shanty Chanter
AC 30
rareFey
Lvl 10FeyRare
- AC
- 30
- HP
- 175
- Perc
- +20
- Fort
- +17
- Ref
- +22
- Will
- +20
- STR
- +5
- DEX
- +6
- CON
- +5
- INT
- +4
- WIS
- +4
- CHA
- +6
Speed25 ft, fly 60 ft
Actions
- beak +22 2d12+11 piercing
- talon +22 2d8+11 slashing
- AC
- 30
- HP
- 175
- STR
- +5
- DEX
- +6
- CON
- +5
- INT
- +4
- WIS
- +4
- CHA
- +6
AC 30
Fort +17
Ref +22
Will +20
HP 175
Speed 25 feet; fly 60 feet
Melee
[Single Action]
beak +22 (Finesse, Magical),
Damage 2d12+11 piercing
Melee
[Single Action]
talon +22 (Agile, Finesse, Magical),
Damage 2d8+11 slashing
Primal Innate Spells DC 29
- Cantrips (5th)
- 3rd
- 4th
Charm, Lightning Bolt, Water Breathing
- 5th
Mariner's Curse (×2)
Seasong (Air, Concentrate, Primal) A shanty chanter aboard a vessel that uses wind propulsion can use this exploration activity to call up lightly buffeting winds. The chanter can Sustain this effect for up to 8 hours, during which the vessel they're on benefits from the propulsion in the desired direction.