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Shackles Pirate Crew

A press of Shackles cutthroats swarms a deck as one, too many blades to count, and can twist a landed strike into a disarming blow.

uncommonHumanHumanoidTroop

A press of cutthroats, swabs, and sea-dogs out of the Shackles, this pirate crew swarms a deck as one — too many blades to count, all swinging at once for purse and throat.

In play

Disarming Twist [Single Action] Requirements The crew's previous action was a Scurvy Strike that dealt damage to at least one enemy; Effect The crew uses their weapons to knock the weapons out of their enemies' hands. The crew attempts a single Athletics check to Disarm, comparing the result to the Reflex DC of each creature that was damaged by the required Scurvy Strike. If the result is a critical failure, the crew gets a failure instead.

Level 5

Perception +12 · Languages Common, Mwangi · Skills Acrobatics +12, Athletics +13, Intimidation +12

STRDEXCONINTWISCHA
+5+4+2+0+1+1
ACFortRefWill
21+10+15+12

HP 75 · Weaknesses area damage 4, splash damage 4

Speed 25 feet; troop movement

Abilities

  • Disarming Twist [Single Action] Requirements The crew's previous action was a Scurvy Strike that dealt damage to at least one enemy; Effect The crew uses their weapons to knock the weapons out of their enemies' hands. The crew attempts a single Athletics check to Disarm, comparing the result to the Reflex DC of each creature that was damaged by the required Scurvy Strike. If the result is a critical failure, the crew gets a failure instead.

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