Shackles Pirate Crew
A press of Shackles cutthroats swarms a deck as one, too many blades to count, and can twist a landed strike into a disarming blow.
A press of cutthroats, swabs, and sea-dogs out of the Shackles, this pirate crew swarms a deck as one — too many blades to count, all swinging at once for purse and throat.
In play
Disarming Twist [Single Action] Requirements The crew's previous action was a Scurvy Strike that dealt damage to at least one enemy; Effect The crew uses their weapons to knock the weapons out of their enemies' hands. The crew attempts a single Athletics check to Disarm, comparing the result to the Reflex DC of each creature that was damaged by the required Scurvy Strike. If the result is a critical failure, the crew gets a failure instead.
Level 5
Perception +12 · Languages Common, Mwangi · Skills Acrobatics +12, Athletics +13, Intimidation +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +2 | +0 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +10 | +15 | +12 |
HP 75 · Weaknesses area damage 4, splash damage 4
Speed 25 feet; troop movement
Abilities
- Disarming Twist [Single Action] Requirements The crew's previous action was a Scurvy Strike that dealt damage to at least one enemy; Effect The crew uses their weapons to knock the weapons out of their enemies' hands. The crew attempts a single Athletics check to Disarm, comparing the result to the Reflex DC of each creature that was damaged by the required Scurvy Strike. If the result is a critical failure, the crew gets a failure instead.