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Monsters

Severed Head

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.

commonMindlessUndeadUnholy
Lvl -1MindlessUndeadUnholy
AC
15
HP
7
Perc
+6
Fort
+4
Ref
+6
Will
+4
STR
+1
DEX
+2
CON
+0
INT
-5
WIS
+2
CHA
+0
Speed15 ft, fly 25 ft
Actions
  • jaws +6 1d4+1 piercing
AC
15
HP
7
STR
+1
DEX
+2
CON
+0
INT
-5
WIS
+2
CHA
+0

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.

AC 15

Fort +4

Ref +6

Will +4

HP 7

(void healing)

Immunities

bleed, death effects, disease, mental, paralyzed, poison, unconscious

Speed 15 feet, fly 25 feet

Melee

[Single Action]

jaws +6 (Agile, finesse),

Damage 1d4+1 piercing

Gnash [Single Action] Requirements The severed head's previous action was a jaws Strike that dealt damage to its target; Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.