Severed Head
A rotting, disembodied head floats on foul necromancy, and a first successful bite only sets up a second, more vicious tearing snap.
The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it. It floats and bites, a grim scrap of its former self kept moving by foul necromancy.
In play
The severed head has void healing.
Gnash [Single Action] Requirements The severed head's previous action was a jaws Strike that dealt damage to its target; Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.
Level -1
Perception +6 · Senses darkvision · Skills Acrobatics +6, Athletics +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +2 | +0 | -5 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +4 | +6 | +4 |
HP 7 · Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses vitality 1
Speed 15 feet, fly 25 feet
Actions
- Melee Jaws [Single Action] +6 (Agile, finesse), Damage 1d4+1 piercing
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