Severed Head
The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.
- AC
- 15
- HP
- 7
- Perc
- +6
- Fort
- +4
- Ref
- +6
- Will
- +4
- STR
- +1
- DEX
- +2
- CON
- +0
- INT
- -5
- WIS
- +2
- CHA
- +0
- jaws +6 1d4+1 piercing
- AC
- 15
- HP
- 7
- STR
- +1
- DEX
- +2
- CON
- +0
- INT
- -5
- WIS
- +2
- CHA
- +0
The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.
AC 15
Fort +4
Ref +6
Will +4
HP 7
(void healing)
Immunities
bleed, death effects, disease, mental, paralyzed, poison, unconscious
Speed 15 feet, fly 25 feet
Melee
[Single Action]
jaws +6 (Agile, finesse),
Damage 1d4+1 piercing
Gnash [Single Action] Requirements The severed head's previous action was a jaws Strike that dealt damage to its target; Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.