Riekanoy
Cold iron is this hag's one real weakness, but her spellbook runs deep — charm, polymorph, true seeing — alongside the hair that drags victims under.
A water-dwelling hag whose long hair lashes out like living rope, dragging victims into the depths while she dances them into a trance.
Its hair (Agile, reach 15 feet, Finesse) grabs on a hit — see Improved Grab. It can walk across the surface as if on solid ground (water walk).
In play
- Beckoning Dance [Single Action] (Concentrate, Enchantment, Incapacitation, Mental, Primal, Visual) The riekanoy sways in a compelling fashion.
- Primal Innate Spells (DC 41, attack +33): 2nd — Invisibility (at will), Obscuring Mist (at will); 5th — Control Water (at will); 6th — Baleful Polymorph (×3; aquatic animals only); 8th — Charm (at will), Fire Seeds (×3; see water lilies); 9th — Hydraulic Torrent, Nature's Enmity; Constant (9th) — True Seeing, Water Walk.
Level 19
Perception +31 · Senses low-light vision, _true seeing_ · Languages Aquan, Common, Sylvan · Skills Acrobatics +35, Athletics +31, Deception +35, Nature +33, Performance +37, Stealth +35, Survival +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +10 | +2 | +3 | +6 | +10 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +28 | +37 | +32 |
HP 410 · Resistances fire 20 · Weaknesses cold iron 20
Speed 25 feet, swim 50 feet; water walk
Actions
- Melee Hair [Single Action] +24 (reach 15 ft, Agile, Finesse), Damage 4d10+12 bludgeoning plus
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