Tree of Seasons
You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different…
- Rank
- Rank 6
- Trad
- Primal
- Cast
- 2 actions
- Range
- 60 feet
- Save
- Reflex
- Duration
- 1 minute
- Rank
- 6
- Cast
- 2
- Range
- 60 feet
- Duration
- 1 minute
You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different one of the four seasons. A creature can Interact to pluck one of the pods, and can then either throw it up to 30 feet as part of the same action or do so with a separate Interact action later. When thrown, a pod explodes in a , dealing 6d6 damage with a basic Reflex save against your spell DC. The damage type depends on the season of the pod: electricity for spring, fire for summer, poison for autumn, or cold for winter. When the spell ends, the tree withers away and any remaining pods rot, leaving behind non-magical seeds.
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Heightened (+1) The burst's damage increases by 1d6.