Tree of Seasons
A single sprouted tree hands out four seasonal seedpods, each a thrown burst of that season's power waiting for the right moment.
You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different one of the four seasons. A creature can Interact to pluck one of the pods, and can then either throw it up to 30 feet as part of the same action or do so with a separate Interact action later. When thrown, a pod explodes in a 5-foot burst, dealing 6d6 damage with a basic Reflex save against your spell DC. The damage type depends on the season of the pod: electricity for spring, fire for summer, poison for autumn, or cold for winter. When the spell ends, the tree withers away and any remaining pods rot, leaving behind non-magical seeds.
Rank 6 · Traditions Primal
Cast 2 actions
Range 60 feet
Save Reflex
Duration 1 minute
Damage 6d6
Heightened
- Heightened (+1) The burst's damage increases by 1d6.