Rhinoceros
Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when…
- AC
- 22
- HP
- 70
- Perc
- +9
- Fort
- +14
- Ref
- +8
- Will
- +11
- STR
- +6
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +3
- CHA
- -1
- horn +14 2d8+6 piercing
- foot +12 2d6+6 bludgeoning
- AC
- 22
- HP
- 70
- STR
- +6
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +3
- CHA
- -1
Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, they respond by charging directly at the interlopers and then lashing out with their mighty horns.
AC 22
Fort +14
Ref +8
Will +11
HP 70
Speed 35 feet
Melee
[Single Action]
horn +14,
Damage 2d8+6 piercing
Melee
[Single Action]
foot +12,
Damage 2d6+6 bludgeoning
Rhinoceros Charge [Two Actions] The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6.