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Rhinoceros

A short-tempered, easily startled beast answers any disturbance with a full charge, and the longer its run, the harder its horn lands.

commonAnimal

Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, they respond by charging directly at the interlopers and then lashing out with their mighty horns.

In play

Rhinoceros Charge [Two Actions] The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6.

Level 4

Perception +9 · Senses scent (imprecise) 30 feet · Skills Athletics +12, Survival +10

STRDEXCONINTWISCHA
+6+0+4-4+3-1
ACFortRefWill
22+14+8+11

HP 70

Speed 35 feet

Actions

  • Melee Horn [Single Action] +14, Damage 2d8+6 piercing
  • Melee Foot [Single Action] +12, Damage 2d6+6 bludgeoning

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