Otyugh
A filth-caked mound waits half-buried in its own refuse, its stench alone sickening those who linger before its tentacles even reach.
A mound of filth-caked flesh squatting in the refuse it calls home, the otyugh waits half-buried in muck until something edible wanders close enough for its tentacles to drag down.
In play
Stench (aura, olfactory) 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a –2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.
Level 4
Perception +10 · Senses darkvision, scent (imprecise) 30 feet · Languages Common · Skills Acrobatics +8, Athletics +14, Stealth +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +4 | -2 | +2 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +12 | +8 | +10 |
HP 70 · Immunities disease
Speed 20 feet
Actions
- Melee Jaws [Single Action] +14, Damage 2d6+6 piercing
- Melee Tentacle [Single Action] +14 (reach 10 ft, Agile), Damage 1d6+6 bludgeoning plus