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Marid
A water-elemental aura turns the surrounding current into a swimmer's nightmare before trident and fist finish the fight.
uncommonElementalGenieWater
A proud genie of the elemental seas, the marid moves through deep water like a current given will, churning the tides against any who trespass.
In play
Vortex (aura, water) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
Level 9
Perception +18 · Senses darkvision, _detect alignment_, _detect magic_, wavesense (imprecise) 60 feet · Languages Aquan, Common · Skills Athletics +20, Crafting +16, Diplomacy +19, Nature +18, Performance +16, Society +14, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +5 | +4 | +1 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +18 | +21 | +17 |
HP 145 · Resistances fire 10
Speed 20 feet, swim 40 feet
Actions
- Melee Trident [Single Action] +21 (reach 10 ft, Magical), Damage 2d8+11 piercing
- Melee Fist [Single Action] +20 (reach 10 ft, Agile, Magical, Nonlethal), Damage 1d4+11 bludgeoning
- Ranged Trident [Single Action] +21 (Magical, thrown 20 feet), Damage 2d8+11 piercing