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Monsters

Lizardfolk Warrior

AC 17

uncommonHumanoidLizardfolk
Lvl 2HumanoidLizardfolkUncommon
AC
17
HP
36
Perc
+7
Fort
+9
Ref
+8
Will
+7
STR
+4
DEX
+2
CON
+3
INT
+0
WIS
+1
CHA
+0
Speed25 ft, swim 15 ft
Actions
  • longspear +10 1d8+6 piercing
  • jaws +10 1d6+6 piercing
  • tail +10 1d4+6 bludgeoning
  • javelin +8 1d6+4 piercing
AC
17
HP
36
STR
+4
DEX
+2
CON
+3
INT
+0
WIS
+1
CHA
+0

AC 17

Fort +9

Ref +8

Will +7

HP 36

Attack of Opportunity [Reaction]

Speed 25 feet, swim 15 feet

Melee

[Single Action]

longspear +10 (Reach),

Damage 1d8+6 piercing

Melee

[Single Action]

jaws +10,

Damage 1d6+6 piercing

Melee

[Single Action]

tail +10 (Agile),

Damage 1d4+6 bludgeoning

Ranged

[Single Action]

javelin +8 (thrown 30 feet),

Damage 1d6+4 piercing

Deep Breath A lizardfolk warrior can hold their breath for 180 rounds (18 minutes).

Sudden Charge [Two Actions] With a quick sprint, the lizardfolk warrior dashes up to their foe and swings. They Stride or Swim twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.