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Lizardfolk Warrior
AC 17
uncommonHumanoidLizardfolk
Lvl 2HumanoidLizardfolkUncommon
- AC
- 17
- HP
- 36
- Perc
- +7
- Fort
- +9
- Ref
- +8
- Will
- +7
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +0
Speed25 ft, swim 15 ft
Actions
- longspear +10 1d8+6 piercing
- jaws +10 1d6+6 piercing
- tail +10 1d4+6 bludgeoning
- javelin +8 1d6+4 piercing
- AC
- 17
- HP
- 36
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +0
AC 17
Fort +9
Ref +8
Will +7
HP 36
Attack of Opportunity [Reaction]
Speed 25 feet, swim 15 feet
Melee
[Single Action]
longspear +10 (Reach),
Damage 1d8+6 piercing
Melee
[Single Action]
jaws +10,
Damage 1d6+6 piercing
Melee
[Single Action]
tail +10 (Agile),
Damage 1d4+6 bludgeoning
Ranged
[Single Action]
javelin +8 (thrown 30 feet),
Damage 1d6+4 piercing
Deep Breath A lizardfolk warrior can hold their breath for 180 rounds (18 minutes).
Sudden Charge [Two Actions] With a quick sprint, the lizardfolk warrior dashes up to their foe and swings. They Stride or Swim twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.