Sudden Charge
A quick double sprint closes the gap to a distant foe and still leaves room to swing, whether covering ground on foot, wing, or fin.
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Level 1 · Type Class
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