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Monsters

Lizardfolk Defender

AC 16 (18 with shield raised)

commonHumanoidLizardfolk
Lvl 1HumanoidLizardfolk
AC
16
HP
21
Perc
+7
Fort
+8
Ref
+7
Will
+5
STR
+3
DEX
+2
CON
+3
INT
-1
WIS
+2
CHA
+0
Speed25 ft, swim 15 ft
Actions
  • flail +8 1d6+3 bludgeoning
  • jaws +8 1d6+3 piercing
  • tail +8 1d4+3 bludgeoning
  • javelin +7 1d6+3 piercing
AC
16
HP
21
STR
+3
DEX
+2
CON
+3
INT
-1
WIS
+2
CHA
+0

AC 16 (18 with shield raised)

Fort +8

Ref +7

Will +5

HP 21

Attack of Opportunity [Reaction]

Shield Block [Reaction]

Speed 25 feet, swim 15 feet

Melee

[Single Action]

flail +8 (Disarm, Sweep, Trip),

Damage 1d6+3 bludgeoning

Melee

[Single Action]

jaws +8,

Damage 1d6+3 piercing

Melee

[Single Action]

tail +8 (Agile),

Damage 1d4+3 bludgeoning

Ranged

[Single Action]

javelin +7 (thrown 30 feet),

Damage 1d6+3 piercing

Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).

Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.