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Lizardfolk Defender
AC 16 (18 with shield raised)
commonHumanoidLizardfolk
Lvl 1HumanoidLizardfolk
- AC
- 16
- HP
- 21
- Perc
- +7
- Fort
- +8
- Ref
- +7
- Will
- +5
- STR
- +3
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +0
Speed25 ft, swim 15 ft
Actions
- flail +8 1d6+3 bludgeoning
- jaws +8 1d6+3 piercing
- tail +8 1d4+3 bludgeoning
- javelin +7 1d6+3 piercing
- AC
- 16
- HP
- 21
- STR
- +3
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +0
AC 16 (18 with shield raised)
Fort +8
Ref +7
Will +5
HP 21
Attack of Opportunity [Reaction]
Shield Block [Reaction]
Speed 25 feet, swim 15 feet
Melee
[Single Action]
flail +8 (Disarm, Sweep, Trip),
Damage 1d6+3 bludgeoning
Melee
[Single Action]
jaws +8,
Damage 1d6+3 piercing
Melee
[Single Action]
tail +8 (Agile),
Damage 1d4+3 bludgeoning
Ranged
[Single Action]
javelin +7 (thrown 30 feet),
Damage 1d6+3 piercing
Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).
Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.