Showing0entries
Sorted A-Z
MonstersFey

Lampad

A cavern-bound fey guardian defends the dark places underground, growing weaker the longer it strays from the ground it's bonded to.

commonEarthFeyNymph

Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, they also safeguard well-meaning innocents from dangers that lurk below the surface.

Cavern Dependent A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase their sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.

Level 5

Perception +12 · Senses darkvision · Languages Aklo, Common, Fey, Sakvroth · Skills Acrobatics +12, Athletics +9, Diplomacy +14, Nature +10, Occultism +11, Performance +14, Society +9, Stealth +12

STRDEXCONINTWISCHA
+0+5+4+2+3+5
ACFortRefWill
21+11+14+12

HP 85 · Weaknesses cold iron 5

Speed 25 feet, climb 25 feet (on stone only)

Actions

  • Melee Earthen fist [Single Action] +14 (Agile, finesse), Damage 2d10+2 bludgeoning
  • Ranged Light wisp [Single Action] +14 (range 30 ft, Magical), Damage 1d8+2 mental plus 1d6 fire plus 1d6 vitality