Showing0entries
Sorted A-Z
Monsters

Lampad

Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, they also safeguard well-meaning innocents from…

commonEarthFeyNymph
Lvl 5EarthFeyNymph
AC
21
HP
85
Perc
+12
Fort
+11
Ref
+14
Will
+12
STR
+0
DEX
+5
CON
+4
INT
+2
WIS
+3
CHA
+5
Speed25 ft, climb 25 ft
Actions
  • earthen fist +14 2d10+2 bludgeoning
  • light wisp +14 1d8+2 mental 30 ft
AC
21
HP
85
STR
+0
DEX
+5
CON
+4
INT
+2
WIS
+3
CHA
+5

Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, they also safeguard well-meaning innocents from dangers that lurk below the surface.

AC 21

Fort +11

Ref +14

Will +12

HP 85

Cavern Dependent A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase their sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24- hour ritual to bond to a new cavern.