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Monsters

Knight Reclaimant

AC 27

commonHumanoid
Lvl 8Humanoid
AC
27
HP
135
Perc
+16
Fort
+19
Ref
+14
Will
+16
STR
+6
DEX
+3
CON
+4
INT
+2
WIS
+4
CHA
+3
Speed25 ft
Actions
  • bastard sword +20 2d8+10 slashing
AC
27
HP
135
STR
+6
DEX
+3
CON
+4
INT
+2
WIS
+4
CHA
+3

AC 27

Fort +19

Ref +14

Will +16

HP 135

Deep Resilience The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.

Shield Block [Reaction]

Speed 25 feet

Melee

[Single Action]

bastard sword +20 (Magical, two-hand 2d12),

Damage 2d8+10 slashing

Sudden Charge [Single Action] Frequency once per turn; Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.