Knight Reclaimant
A holy warrior sworn to take back what the undead have stolen steels nearby allies' minds against fear and mental corruption.
A knight reclaimant is a holy warrior sworn to take back what the undead have stolen, their resolve a shield for everyone who fights beside them. Their conviction is armor as much as their steel.
In play
Deep Resilience The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.
Shield Block [Reaction]
Sudden Charge [Single Action] Frequency once per turn; Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.
Level 8
Perception +16 · Languages Common · Skills Athletics +12, Gravelands Lore +16, Nature +12, Medicine +12, Religion +14, Stealth +14, Survival +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +2 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +19 | +14 | +16 |
HP 135
Speed 25 feet
Actions
- Melee Bastard sword [Single Action] +20 (Magical, two-hand 2d12), Damage 2d8+10 slashing