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Knight Reclaimant
AC 27
commonHumanoid
Lvl 8Humanoid
- AC
- 27
- HP
- 135
- Perc
- +16
- Fort
- +19
- Ref
- +14
- Will
- +16
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +2
- WIS
- +4
- CHA
- +3
Speed25 ft
Actions
- bastard sword +20 2d8+10 slashing
- AC
- 27
- HP
- 135
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +2
- WIS
- +4
- CHA
- +3
AC 27
Fort +19
Ref +14
Will +16
HP 135
Deep Resilience The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.
Shield Block [Reaction]
Speed 25 feet
Melee
[Single Action]
bastard sword +20 (Magical, two-hand 2d12),
Damage 2d8+10 slashing
Sudden Charge [Single Action] Frequency once per turn; Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.