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MonstersFiend

Kagekuma

Weighed down by its ritual bundle, this assassin trades speed for a tougher guard, wielding a reach weapon that trips as easily as it cuts.

rareFiendNindoru

A shadow-bound assassin spirit, the kagekuma whirls a chained sickle through the dark and leaves its victims beyond the reach of resurrection.

Its kusarigama Strike (Disarm, Magical, Monk, Reach, Trip, versatile B) deals 2d8+7 slashing plus 1d6 mental.

In play

  • Soul Shred Creatures killed by a kagekuma are difficult to bring back to life or animate as undead. The kagekuma automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +16, counteract level 4). If the kagekuma who slew the creature is slain, the creature can be brought back from death or become undead normally.
  • It is immune to death effects. With its bundle, its AC rises to 27 and its Speed drops to 15 feet.

Level 8

Perception +16 · Senses darkvision · Languages Aklo, Common, Necril · Skills Deception +18, Occultism +15, Society +17, Stealth +18, Survival +16, Thievery +18

STRDEXCONINTWISCHA
+4+6+3+3+6+4
ACFortRefWill
25+15+16+18

HP 135 · Immunities death effects · Resistances negative 5 · Weaknesses silver 5

Speed 25 feet (or 15 feet with bundle)

Actions

  • Melee Kusarigama [Single Action] +19 (Disarm, Magical, Monk, Reach, Trip, versatile B), Damage 2d8+7 slashing plus 1d6 mental
  • Melee Bite [Single Action] +18 (reach 10 ft, Agile), Damage 2d6+7 piercing plus 1d6 mental