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MonstersFey

Jinkin

A sadistic gremlin tinker curses stolen and sabotaged items, then holds a grudge against anyone who dares to lift the curse.

commonFeyGremlin

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge when they feel slighted, such as when a creature dares to remove one of their curses.

Primal Innate Spells DC 17

  • Cantrips (1st): Prestidigitation

Sneak Attack The jinkin deals 1d6 extra precision damage to off-guard creatures.

Tinker (Curse, Primal) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet.

Level 1

Perception +7 · Senses darkvision · Languages Sakvroth · Skills Acrobatics +7, Crafting +5, Deception +5, Nature +5, Stealth +7, Thievery +7

STRDEXCONINTWISCHA
-2+4+0+2+2+2
ACFortRefWill
15+6+10+7

HP 19 · Weaknesses cold iron 2

Speed 30 feet

Actions

  • Melee Shortsword [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d6–2 piercing

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