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Jervis Stoot

The undead remnant of a notorious murderer haunts his old killing ground, rising again until the one who truly doomed him falls.

uniqueGhostIncorporealSpiritUndead

The undead remnant of Sandpoint's most infamous murderer, Jervis Stoot haunts Chopper's Isle with the same patient malice that drove him in life. Death did not stop him — it only made him harder to be rid of.

In play

Rejuvenation (divine, necromancy) If Jervis is destroyed, he rejuvenates back in the underground chambers below Chopper's Isle and seeks out the carrier of the clockwork songbird's head as long as they remain within 5 miles of Sandpoint. If the architect of his whole doom, the Red Bishop, is slain, Stoot can move on to the afterlife.

Level 11

Perception +21 · Senses darkvision · Languages Abyssal, Common · Skills Crafting +19, Deception +23, Intimidation +23, Religion +21, Sandpoint Lore +19, Stealth +22

STRDEXCONINTWISCHA
-5+5+3+2+4+6
ACFortRefWill
28+18+22+21

HP 150 · Immunities blindness, death effects, disease, paralyzed, poison, precision, unconscious, visual effects · Resistances all damage 10 (except force, ghost touch, positive, or Strikes from birds or avian creatures [including creatures who fly with wings, but not creatures who fly through magic alone], double resistance vs. non-magical)

Speed fly 25 feet

Actions

  • Melee Ghostly hatchet [Single Action] +22 (Agile, Finesse, Magical), Damage 2d6+11 negative plus 1d6 persistent bleedpersistent bleed