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Monsters

Great Cyclops

Gigantic loners, the great cyclopes are their lesser kin writ large. They're stronger and more violent, but their uncontrolled vision of possible futures has…

uncommonGiantHumanoidMutant
Lvl 12GiantHumanoidMutantUncommon
AC
32
HP
235
Perc
+22
Fort
+25
Ref
+19
Will
+22
STR
+7
DEX
+1
CON
+6
INT
-2
WIS
+4
CHA
-1
Speed40 ft
Actions
  • greatclub +25 3d10+13 bludgeoning reach 15 ft
  • horn +25 2d10+13 piercing reach 15 ft
  • fist +25 3d4+13 bludgeoning reach 15 ft
  • rock +23 4d6+7 bludgeoning 120 ft
AC
32
HP
235
STR
+7
DEX
+1
CON
+6
INT
-2
WIS
+4
CHA
-1

Gigantic loners, the great cyclopes are their lesser kin writ large. They're stronger and more violent, but their uncontrolled vision of possible futures has driven them beyond reason.

AC 32

Fort +25

Ref +19

Will +22

HP 235

Ferocity [Reaction]

Flash of Brutality [Free Action] (fortune, occult) Frequency once per day, and recharges when the great cyclops uses Ferocity; Trigger The great cyclops succeeds at an attack roll; Effect The attack becomes a critical success.

Speed 40 feet

Melee

[Single Action]

greatclub +25 (Backswing, reach 15 feet, Shove),

Damage 3d10+13 bludgeoning

Melee

[Single Action]

horn +25 (reach 15 feet),

Damage 2d10+13 piercing