Great Cyclops
A gigantic loner cyclops turns its uncontrolled visions of the future into moments of sudden, devastating combat brutality.
Gigantic loners, the great cyclopes are their lesser kin writ large. They're stronger and more violent, but their uncontrolled vision of possible futures has driven them beyond reason.
In play
Ferocity [Reaction]
Flash of Brutality [Free Action] (fortune, occult) Frequency once per day, and recharges when the great cyclops uses Ferocity; Trigger The great cyclops succeeds at an attack roll; Effect The attack becomes a critical success.
Level 12
Perception +22 · Senses low-light vision · Languages Common, Cyclops, Jotun · Skills Athletics +25, any one Lore +18, Survival +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +1 | +6 | -2 | +4 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +25 | +19 | +22 |
HP 235
Speed 40 feet
Actions
- Melee Greatclub [Single Action] +25 (reach 15 ft, Backswing, Shove), Damage 3d10+13 bludgeoning
- Melee Horn [Single Action] +25 (reach 15 ft), Damage 2d10+13 piercing
- Melee Fist [Single Action] +25 (reach 15 ft, Agile), Damage 3d4+13 bludgeoning
- Ranged Rock [Single Action] +23 (range 120 ft, Brutal), Damage 4d6+7 bludgeoning
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