Glorkus
A ghoul that learned to pray twists stolen clerical magic into paralytic claws and a fever-laden bite that feeds its hunger.
Glorkus is a ghoul that learned to pray. Beneath its paralytic claws and fever-laden bite runs the borrowed authority of a divine spellcaster, twisting clerical magic to feed its hunger for the living.
In play
Divine Spells Prepared DC 21, attack +13
- Cantrips (2nd) Chill Touch, Divine Lance, Guidance, Prestidigitation, Shield
- 1st Command, Ray of Enfeeblement, Sanctuary
- 2nd Dispel Magic, Harm (×4), Sound Burst, Spiritual Weapon
Cleric Domain Spells 1 Focus Point, DC 21
- 2nd Touch of Undeath
Level 4
Perception +12 · Senses darkvision · Languages Common, Goblin, Necril · Skills Occultism +9, Religion +10, Society +7, Stealth +10, Survival +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +1 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +10 | +10 | +12 |
HP 59 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Actions
- Melee Jaws [Single Action] +12 (Finesse), Damage 1d6+2 piercing
- Melee Claw [Single Action] +12 (Agile, Finesse), Damage 1d4+2 slashing
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