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Monsters

Ghost Pirate Captain

AC 26

commonGhostIncorporealSpiritUndead
Lvl 8GhostIncorporealSpiritUndead
AC
26
HP
100
Perc
+17
Fort
+14
Ref
+18
Will
+15
STR
-5
DEX
+6
CON
+0
INT
+2
WIS
+3
CHA
+5
Speedfly 25 ft
Actions
  • ghostly cutlass +20 2d6+11 negative
  • ghostly hand crossbow +20 2d6+8 negative 60 ft
AC
26
HP
100
STR
-5
DEX
+6
CON
+0
INT
+2
WIS
+3
CHA
+5

AC 26

Fort +14

Ref +18

Will +15

HP 100

(negative healing, rejuvenation)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Curse Ye Scallywags! (curse, divine, necromancy) When the ghost pirate captain is reduced to 0 HP, all creatures within 60 feet are subjected to a DC 25 mariner's curse spell. The locations of those that critically fail are known to the ghost until the curse is removed. This curse ends if the ghost is permanently destroyed.

Rejuvenation (divine, necromancy) When the ghost pirate captain is destroyed, they re-form after 2d4 days within the ship or location they're bound to, fully healed.