Facetbound Cascader
An undead crystal predator drinks whatever elemental punishment a party throws at it, adapting its defenses blow by blow.
A crystalline being shot through with shifting elemental energy, the facetbound cascader turns whatever you throw at it back into a ward against the next blow.
In play
It has negative healing and a +2 status bonus to all saves vs. magic.
Energy Ward [Reaction] Trigger The facetbound cascader would take acid, cold, electricity, fire, or poison damage; Effect The cascader gains resistance 15 to the triggering damage, replacing any other resistance gained from this ability. Most facetbound cascaders begin combat with resistance 15 to cold.
Level 16
Perception +28 · Senses darkvision · Languages Abyssal, Common, Draconic, Necril · Skills Acrobatics +28, Arcana +31, Intimidation +27, Occultism +29, Religion +28, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +6 | +5 | +9 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +25 | +26 | +28 |
HP 280 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances cold 15 (see Energy Ward)
Speed 25 feet
Actions
- Melee Staff [Single Action] +30 (two-hand d8), Damage 1d4+9 bludgeoning
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