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Monsters

Ettin

AC 21

commonGiantHumanoid
Lvl 6GiantHumanoid
AC
21
HP
110
Perc
+16
Fort
+16
Ref
+11
Will
+12
STR
+6
DEX
-1
CON
+4
INT
-2
WIS
+2
CHA
+0
Speed35 ft
Actions
  • flail +16 2d6+10 bludgeoning reach 10 ft
  • fist +16 1d6+10 bludgeoning reach 10 ft
AC
21
HP
110
STR
+6
DEX
-1
CON
+4
INT
-2
WIS
+2
CHA
+0

AC 21

Fort +16

Ref +11

Will +12

HP 110

Speed 35 feet

Melee

[Single Action]

flail +16 (Disarm, reach 10 feet, Sweep, Trip),

Damage 2d6+10 bludgeoning

Melee

[Single Action]

fist +16 (Agile, reach 10 feet),

Damage 1d6+10 bludgeoning

An ettin who loses one of its heads is a sorry sight indeed. Rather than clean and cauterize the stump, an ettin will typically leave as much of its decapitated head attached as possible, even possibly attempting to sew a completely severed head back on or keep it in a knapsack strung around its shoulder.