/
Showing0entries
Sorted A-ZMonsters
Ettin
AC 21
commonGiantHumanoid
Lvl 6GiantHumanoid
- AC
- 21
- HP
- 110
- Perc
- +16
- Fort
- +16
- Ref
- +11
- Will
- +12
- STR
- +6
- DEX
- -1
- CON
- +4
- INT
- -2
- WIS
- +2
- CHA
- +0
Speed35 ft
Actions
- flail +16 2d6+10 bludgeoning reach 10 ft
- fist +16 1d6+10 bludgeoning reach 10 ft
- AC
- 21
- HP
- 110
- STR
- +6
- DEX
- -1
- CON
- +4
- INT
- -2
- WIS
- +2
- CHA
- +0
AC 21
Fort +16
Ref +11
Will +12
HP 110
Attack of Opportunity [Reaction]
Speed 35 feet
Melee
[Single Action]
flail +16 (Disarm, reach 10 feet, Sweep, Trip),
Damage 2d6+10 bludgeoning
Melee
[Single Action]
fist +16 (Agile, reach 10 feet),
Damage 1d6+10 bludgeoning
An ettin who loses one of its heads is a sorry sight indeed. Rather than clean and cauterize the stump, an ettin will typically leave as much of its decapitated head attached as possible, even possibly attempting to sew a completely severed head back on or keep it in a knapsack strung around its shoulder.