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Monsters

Eremite

Eremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword arm or an angel's pinions.

commonFiendUnholyVelstrac
Lvl 20FiendUnholyVelstrac
AC
45
HP
375
Perc
+34
Fort
+37
Ref
+32
Will
+34
STR
+9
DEX
+6
CON
+7
INT
+6
WIS
+6
CHA
+10
Speed30 ft, fly 50 ft
Actions
  • jaws +39 4d8+19 piercing
  • claw +39 3d6+19 slashing
AC
45
HP
375
STR
+9
DEX
+6
CON
+7
INT
+6
WIS
+6
CHA
+10

Eremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword arm or an angel's pinions. Eremites capture these specimens, clinically test their true limits, then harvest the choicest pieces and add them to their own bodies.

AC 45

Fort +37

Ref +32

Will +34

+1 status to all saves vs. magic

HP 375

, regeneration 25 (deactivated by holy or silver)

Immunities

cold, fear, nonlethal

Ignore Pain An eremite's actions can't be disrupted due to damage or Strikes (such as Reactive Strike).

Paralytic Perfection (aura, divine, fear, incapacitation, mental, visual) 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite.