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Equendia
A mummy wreathed in freezing despair radiates dread so total that the living freeze in place, unable to flee even as terror pins them down.
uniqueColdMummyUndead
Equendia radiates a despair so total that the living freeze in their tracks, unable to flee the dread pouring off it.
In play
- Negative healing.
- Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in Equendia's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 27 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Level 11
Perception +21 · Senses darkvision · Languages Common, Dwarven, Elven, Hallit, Necril, Skald · Skills Arcana +20, Astronomy Lore +20, Athletics +22, Deception +22, Occultism +22, Survival +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +5 | +5 | +4 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +22 | +21 | +21 |
HP 175 · Immunities cold, death effects, disease, paralyzed, poison, unconscious · Weaknesses fire 10
Speed 20 feet
Actions
- Melee Fist [Single Action] +24 (Agile, Magical), Damage 2d8+13 bludgeoning plus 1d6 cold
- Ranged Composite longbow [Single Action] +22 (range 100 ft, deadly d10, Propulsive, volley 30 feet), Damage 2d6+13 piercing