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Monsters

Equendia

AC 31

uniqueColdMummyUndead
Lvl 11ColdMummyUndeadUnique
AC
31
HP
175
Perc
+21
Fort
+22
Ref
+21
Will
+21
STR
+7
DEX
+4
CON
+5
INT
+5
WIS
+4
CHA
+7
Speed20 ft
Actions
  • fist +24 2d8+13 bludgeoning
  • composite longbow +22 2d6+13 piercing 100 ft
AC
31
HP
175
STR
+7
DEX
+4
CON
+5
INT
+5
WIS
+4
CHA
+7

AC 31

Fort +22

Ref +21

Will +21

HP 175

(negative healing)

Immunities

cold, death effects, disease, paralyzed, poison, unconscious

Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in Equendia's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 27 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.

Speed 20 feet