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Equendia

A mummy wreathed in freezing despair radiates dread so total that the living freeze in place, unable to flee even as terror pins them down.

uniqueColdMummyUndead

Equendia radiates a despair so total that the living freeze in their tracks, unable to flee the dread pouring off it.

In play

  • Negative healing.
  • Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in Equendia's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 27 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.

Level 11

Perception +21 · Senses darkvision · Languages Common, Dwarven, Elven, Hallit, Necril, Skald · Skills Arcana +20, Astronomy Lore +20, Athletics +22, Deception +22, Occultism +22, Survival +21

STRDEXCONINTWISCHA
+7+4+5+5+4+7
ACFortRefWill
31+22+21+21

HP 175 · Immunities cold, death effects, disease, paralyzed, poison, unconscious · Weaknesses fire 10

Speed 20 feet

Actions

  • Melee Fist [Single Action] +24 (Agile, Magical), Damage 2d8+13 bludgeoning plus 1d6 cold
  • Ranged Composite longbow [Single Action] +22 (range 100 ft, deadly d10, Propulsive, volley 30 feet), Damage 2d6+13 piercing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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