Dhampir Wizard
A pale, half-living spellcaster shrugs off the diseases and frailty that would fell a mortal scholar.
Half-living and pale, the dhampir wizard carries the cold blood of the night in their veins — a spellcaster who shrugs off the diseases and frailties that fell mortal scholars.
In play
Blood of the Night The dhampir's penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower. The dhampir also has a +2 circumstance bonus to all saves vs. disease and negative healing.
Level 2
Perception +4 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +7, Arcana +8, Deception +5, Intimidation +5, Society +8, Stealth +7, Vampire Lore +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +0 | +4 | +0 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +4 | +7 | +6 |
HP 22
Speed 25 feet
Actions
- Melee Dagger [Single Action] +7 (Agile, Finesse, versatile S), Damage 1d4+2 piercing
- Melee Staff [Single Action] +6 (two-handed d8), Damage 1d6+2 bludgeoning
- Melee Fist [Single Action] +7 (Agile, Finesse, Nonlethal), Damage 1d4+2 bludgeoning
- Ranged Dagger [Single Action] +7 (Agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing
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