Cultist Troop
A seething press of fey zealots fights and dies as one body, closing every gap the moment its edges are picked at.
A seething press of zealots—pixies with tiny rapiers, redcaps with scythes, and worse—moving and dying as one body. The troop is a single dangerous mass; pick at its edges and it simply closes the gap.
In play
Form Up [Single Action]
Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed.
Wild Swing [Single Action to Three Actions] Frequency once per round; Effect The cultists chaotically swing their weapons—from pixies' tiny rapiers to redcaps' scythes—at each enemy adjacent to the troop (DC 22 basic Reflex save), dealing a small amount of damage to the troop at the same time.
Level 5
Perception +15 · Senses low-light vision · Skills Athletics +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +4 | +1 | +0 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +15 | +12 | +11 |
HP 90
Speed 25 feet; troop movement
Abilities
- Form Up [Single Action]
- Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by–20-foot area (minus any missing squares), then moves up to its Speed.