Coral Capuchin
A reef-dwelling primate's bite blesses and curses in the same instant, trading extra breath-holding for a thirst that punishes neglect.
A small reef-dwelling primate whose fur bristles like living coral, the coral capuchin scampers between tide pools and open water with a bite that blesses and damns in the same instant.
Capuchin's Curse (Curse, Divine, Transmutation) If a capuchin damages a creature with its jaws Strike, the creature gains both a blessing and a curse that last for 1d6 hours. While the blessing doubles the amount of time that the affected creature can hold its breath, the curse imposes a quickened version of the capuchin's moisture dependency, taking 1d6 damage every 10 minutes they go without water. A cursed creature can fully immerse itself in water as a 3-action activity to attempt a DC 17 Fortitude save, ending both the blessing and the curse on a success.
Level 1
Perception +8 · Senses darkvision · Languages Common · Skills Acrobatics +7, Athletics +3, Stealth +7, Thievery +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +1 | -2 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +4 | +9 | +8 |
HP 20
Speed 25 feet, climb 15 feet, fly 15 feet, swim 15 feet
Actions
- Melee Jaws [Single Action] +9 (Agile, Finesse), Damage 1d8 piercing