Clockwork Belimarius
A clockwork mage channels arcane fire through a wand fused into its own chest, a machine built to cast spells.
A clockwork mage built around a wand fused into its chest, the Clockwork Belimarius channels arcane fire through whirring gears and a single exposed crystal. It is a machine that casts.
In play
Clockwork Wand The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a DC 25 Thievery check to Disable a Device.
Level 4
Perception +10 · Senses darkvision · Skills Acrobatics +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +3 | -5 | +2 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +11 | +12 | +8 |
HP 45 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine, bludgeoning, or orichalcum) · Weaknesses electricity 5, orichalcum 5
Speed 25 feet
Actions
- Melee Halberd [Single Action] +16 (Magical, Reach, versatile S), Damage 2d10+4 piercing
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