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Monsters

Charghar

AC 20

uncommonIncorporealSpiritUndead
Lvl 4IncorporealSpiritUncommonUndead
AC
20
HP
35
Perc
+12
Fort
+8
Ref
+12
Will
+10
STR
-5
DEX
+4
CON
+0
INT
+1
WIS
+2
CHA
+1
Speedfly 25 ft
Actions
  • ghostly cookware +13 3d6 negative plus
AC
20
HP
35
STR
-5
DEX
+4
CON
+0
INT
+1
WIS
+2
CHA
+1

AC 20

Fort +8

Ref +12

Will +10

HP 35

(negative healing)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Malevolent Mishaps (aura, emotion, enchantment, mental, occult) 10 feet. The charghar causes clumsiness and uncertainty in those nearby. Each creature that starts its turn in the aura must attempt a DC 21 Will save.

Success The creature is temporarily immune to Malevolent Mishaps for 1 minute.

Failure The creature becomes clumsy 1 and stupefied 1 until the start of its next turn. If the creature is living, the charghar Imparts Fears.

Critical Failure As failure, but clumsy 2 and stupefied 2.