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Charghar
AC 20
uncommonIncorporealSpiritUndead
Lvl 4IncorporealSpiritUncommonUndead
- AC
- 20
- HP
- 35
- Perc
- +12
- Fort
- +8
- Ref
- +12
- Will
- +10
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +2
- CHA
- +1
Speedfly 25 ft
Actions
- ghostly cookware +13 3d6 negative plus
- AC
- 20
- HP
- 35
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +2
- CHA
- +1
AC 20
Fort +8
Ref +12
Will +10
HP 35
(negative healing)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Malevolent Mishaps (aura, emotion, enchantment, mental, occult) 10 feet. The charghar causes clumsiness and uncertainty in those nearby. Each creature that starts its turn in the aura must attempt a DC 21 Will save.
Success The creature is temporarily immune to Malevolent Mishaps for 1 minute.
Failure The creature becomes clumsy 1 and stupefied 1 until the start of its next turn. If the creature is living, the charghar Imparts Fears.
Critical Failure As failure, but clumsy 2 and stupefied 2.