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MonstersPsychopomp

Catrina

A psychopomp gently convinces confused spirits of their own death, its calming presence smoothing even the most hostile passage.

commonMonitorPsychopomp

Not all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to ease a spirit's passing.

The catrina gains a +1 status bonus to all saves vs. magic.

Calming Presence (aura, divine, emotion, incapacitation) 30 feet. A creature that begins its turn within the area must attempt a DC 18 Will save.

  • Critical Success The creature is unaffected and is temporarily immune to calming presence for 24 hours.
  • Success The creature's attack rolls take a –1 status penalty for 1 round.
  • Failure Any emotion effects that would affect the creature are suppressed, and the creature can't use hostile act

Level 5

Perception +13 · Senses darkvision, lifesense 60 feet · Languages Chthonian, Diabolic, Empyrean, Requian; telepathy 120 feet, _truespeech_ · Skills Acrobatics +14, Boneyard Lore +11, Diplomacy +14, Intimidation +14, Medicine +12, Occultism +11, Religion +12

STRDEXCONINTWISCHA
+0+5+4+2+4+5
ACFortRefWill
22+11+12+13

HP 75 · Immunities death effects, disease · Resistances poison 5, void 5

Speed 25 feet

Actions

  • Melee Fist [Single Action] +14 (Agile, Finesse), Damage 2d8+2 bludgeoning