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Monsters

Catrina

Not all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to ease a…

commonMonitorPsychopomp
Lvl 5MonitorPsychopomp
AC
22
HP
75
Perc
+13
Fort
+11
Ref
+12
Will
+13
STR
+0
DEX
+5
CON
+4
INT
+2
WIS
+4
CHA
+5
Speed25 ft
Actions
  • fist +14 2d8+2 bludgeoning
AC
22
HP
75
STR
+0
DEX
+5
CON
+4
INT
+2
WIS
+4
CHA
+5

Not all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to ease a spirit's passing.

AC 22

Fort +11

Ref +12

Will +13

+1 status to all saves vs. magic

HP 75

Immunities

death effects, disease

Calming Presence (aura, divine, emotion, incapacitation) 30 feet. A creature that begins its turn within the area must attempt a DC 18 Will save.

Critical Success The creature is unaffected and is temporarily immune to calming presence for 24 hours.

Success The creature's attack rolls take a –1 status penalty for 1 round.

Failure Any emotion effects that would affect the creature are suppressed, and the creature can't use hostile act