Ancient Sea Dragon
A storm-tempered leviathan that wrecks ships trespassing its waters, its scales hardening into armor whenever struck by metal.
Sinuous and storm-tempered, sea dragons coil through the deep ocean currents and wreck any vessel foolish enough to trespass their waters. An ancient sea dragon turns the very metal of its attackers' weapons against them, growing harder to harm with each blow struck.
In play
Countered by Earth If the sea dragon is targeted with an earth spell or flesh to stone, they lose Liquefy until the end of their next turn.
Fed by Metal (arcane, transmutation) When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 36
Vortex (aura, water) 40 feet.
Level 17
Perception +30 · Senses darkvision, wavesense (imprecise) 60 feet · Languages Aquan, Auran, Celestial, Common, Draconic, Elven · Skills Acrobatics +32, Arcana +26, Athletics +33, Deception +25, Intimidation +27, Nature +28, Society +26, Stealth +32, Survival +26
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +7 | +5 | +3 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 41 | +29 | +32 | +27 |
HP 350 · Immunities paralyzed, sleep
Speed 50 feet, fly 140 feet, swim 70 feet; water walk
Actions
- Melee Jaws [Single Action] +34 (reach 20 ft, Magical), Damage 3d12+16 piercing
- Melee Claw [Single Action] +34 (reach 15 ft, Agile, Magical), Damage 3d10+16 slashing plus
- Melee Tail [Single Action] +34 (reach 25 ft, Magical), Damage 3d10+16 bludgeoning plus