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Sorted A-ZRituals
Control Weather
Uncommon
uncommon
Uncommon
Cast 1 day
Secondary Casters 1
Primary Check Nature (master)
Secondary Checks Survival
Area 2-mile-radius circle centered on you
Duration 4d12 hours
You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.
You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.
- Summer drizzle, heat, hurricane, sleet, thunderstorm, tornado
- Spring drizzle, downpour, extreme heat, hail, heat
- Autumn cold weather, fog, mild heat, sleet
- Winter blizzard, mild cold, extreme cold, thaw
Critical Success You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).
Success You change the weather as desired.
Failure You fail to change the weather as desired.