Ancient Copper Dragon
A riddling, mischievous dragon who slows foes to a crawl and lashes with its tail the instant anyone tries to move past it.
Mischievous and quick-witted, copper dragons love riddles, pranks, and clever wordplay almost as much as they love their hoards. Behind the trickster's grin, an ancient copper is a formidable arcane predator that bends time itself to keep foes off balance.
In play
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 35
Slow Aura (arcane, aura, enchantment) 10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura.
Twisting Tail [Reaction] Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.
Level 17
Perception +30 · Senses darkvision, scent (imprecise) 60 feet · Languages Common, Draconic, Dwarven, Elven, Gnomish · Skills Acrobatics +30, Athletics +31, Crafting +31, Deception +29, Performance +31, Society +29, Stealth +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +5 | +5 | +6 | +5 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 41 | +30 | +32 | +32 |
HP 345 · Immunities acid, paralyzed, sleep
Speed 50 feet, fly 200 feet; climb stone 50 feet
Actions
- Melee Jaws [Single Action] +33 (reach 15 ft, Acid, Magical), Damage 3d10+16 piercing plus 3d8 acid
- Melee Claw [Single Action] +33 (reach 10 ft, Agile, Magical), Damage 3d10+16 slashing
- Melee Tail [Single Action] +31 (reach 20 ft, Magical), Damage 2d10+14 bludgeoning