Wendigo
A starving wind-spirit of the frozen wilds that hunts the dreams of the lost, its cannibal hunger regenerating through nearly any wound.
A wendigo is a starving wind-spirit of the frozen wilds, a thing of cannibal hunger that walks the storm and hunts the dreams of the lost. To meet its gaze is to feel the cold creep into your own heart and the urge to consume rise up behind it.
It has regeneration 30, deactivated by cold iron.
In play
Primal Innate Spells DC 38
- 4th: Nightmare (see dream haunting)
- 8th: Wind Walk (at will)
Primal Rituals DC 38
- 8th: Control Weather
Dream Haunting A target that fails its save against the wendigo's nightmare is exposed to wendigo torment.
Level 17
Perception +32 · Senses darkvision, heatsight 60 feet · Languages Aklo, Common, Jotun; telepathy 1 mile · Skills Acrobatics +32, Athletics +33, Deception +29, Intimidation +33, Nature +28, Occultism +29, Religion +28, Stealth +30, Survival +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +7 | +9 | +6 | +5 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +32 | +30 | +26 |
HP 315 · Immunities cold, fear · Weaknesses cold iron 10, fire 15
Speed fly 100 feet
Actions
- Melee Jaws [Single Action] +33 (reach 10 ft, Cold, Magical), Damage 3d10+12 piercing plus 2d6 cold
- Melee Claw [Single Action] +33 (reach 10 ft, Cold, Magical, Agile), Damage 3d8+12 slashing plus 2d6 cold and