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MonstersUndead

Cairn Wight

A wight bound to an ancient barrow guards its dead jealously, striking back as it falls and raising slain intruders to swell its retinue.

uncommonUndeadWight

A wight bound to an ancient barrow, jealous of the dead it guards and hateful of the living who disturb them. Those it slays do not stay dead for long, rising to swell its grim retinue.

In play

Final Spite [Reaction] Trigger The cairn wight is reduced to 0 Hit Points; Effect The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

Cairn Wight Spawn (divine, necromancy) A living humanoid slain by a cairn wight's weapon or claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the cairn wight that killed it.

Level 4

Perception +11 · Senses darkvision · Languages Common, Necril · Skills Athletics +12, Intimidation +11, Religion +9, Stealth +12

STRDEXCONINTWISCHA
+4+2+4+1+3+3
ACFortRefWill
20+12+10+11

HP 67 · Immunities death effects, disease, paralyzed, poison, unconscious

Speed 25 feet

Actions

  • Melee Longsword [Single Action] +14 (versatile P), Damage 1d8+7 slashing
  • Melee Claw [Single Action] +14 (Agile), Damage 1d6+7 slashing